New Wikis
This wiki has been largely inactive and provides limited information. There are two newer wikis that aim to provide a broader scope of information, including information on the PC and iOS versions, advanced techniques, glitches, and out-of-bounds areas.
The Gamepedia wiki has been around longer and has more information.
The ShoutWiki is newer and has fewer features but has more focus on organization, and is on track to catch up with the Gamepedia version.
It's recommended to try out one or both of these newer wikis. Feel free to use whichever one you prefer.
Secrets
Featured video
Gameplay
Game Makers
Original Soundtrack
Image gallery
- See also: Image Gallery
Blogs
GDC 2013: Designing Journey with Jenova Chen
After sweeping the Game Choice Awards last night, thatgamecompany's Jenov Chen discusses the design of the endlessly lauded Journey at the 2013 Game Developers Conference. Check out the highlights and insight below!
Games are like emotional nourishment. While film is mature and diverse, early video …
Journey at GDC 2013
Game Developer’s Conference (GDC) is the world’s largest and longest-running gaming professionals industry event. The conference contains 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. GDC 2013 …
Journey - It's Meaning & Why
I've seen posts of users discussing what the story of Journey actually means, what the conflict of the story is and why the Traveler is attempting to reach the mountain. I personally think that's looking at it the wrong way. I originally attempted to understand the story in that manner and all the …
Journey's Story-what does it mean?
So if you've played Journey, you've probably had to sit through all those mysterious cutscenes-but what exactly do they mean?
In particular, the ones involving the Ancient Glyphs are incredibly fascinating, because the player is merely shown the images. There is no dialogue, no words, nothing of any…
Interview with Robin Hunicke at Gamasutra
Gamasutra has interviewed thatgamecompany's Robin Hunicke about the company's approach to development, including Journey. Here's an interesting snippet:
- "Visuals, sound and movement... it all has to come together, and when it doesn't, it's usually obvious," she says, and then laughs: "It's usually pain…